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107 lines
3.5 KiB
Python
107 lines
3.5 KiB
Python
import random
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from time import sleep
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from buba.bubaanimator import BubaAnimation
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class SnakeAnimation(BubaAnimation):
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def __init__(self, buba):
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super().__init__(buba)
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# characters to render the grid and the snake
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# Because of Python's limited codec, instead of using the correct Unicode
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# codepoints, we're using the CP437 codepoints directly.
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self.width = 20
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self.height = 4
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self.grid = []
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self.prev_grid = []
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self.body = []
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# 0:Space
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self.charset = " "
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# 1:up 2:right 3:down 4:left
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self.charset += "\u001e\u0010\u001f\u0011"
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# 5:vertical 6:horizontal
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self.charset += "\u2551\u2550"
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# 7:up-right 8:down-right 9:down-left 10:up-left
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self.charset += "\u255a\u2554\u2557\u255d"
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# 11:tail
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self.charset += "\u25a0"
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self.turn = [
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[5, 8, 5, 9], # have been going up, so coming from down
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[10, 6, 9, 6], # have been going right, so coming from left
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[5, 7, 5, 10], # have been going down, so coming from up
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[7, 6, 8, 6], # have been going left, so coming from right
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]
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random.seed()
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def run(self):
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self.grid = [list([0] * self.width) for i in range(self.height)]
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self.prev_grid = [list([0] * self.width) for i in range(self.height)]
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x = random.randrange(self.width)
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y = random.randrange(self.height)
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d = random.randrange(4)
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for r in range(self.height):
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self.buba.simple_text(0, r, 0, "") # clear display
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self.grid[y][x] = 1 + d
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self.body = [(x, y)]
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self.render()
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iterations = 0
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while True:
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if self.is_blocked(x, y, d):
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end = True
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prev_d = d
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for n in self.shift(list(range(4))):
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if not self.is_blocked(x, y, n):
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end = False
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d = n
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break
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if end:
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self.grid[y][x] = 11
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self.render()
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break
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self.grid[y][x] = self.turn[prev_d][d]
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else:
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self.grid[y][x] = 5 + (d % 2)
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(x, y) = self.next(x, y, d)
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self.grid[y][x] = 1 + d
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iterations += 1
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self.body.append((x, y))
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if iterations % 3 == 0:
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(tx, ty) = self.body.pop(0)
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self.grid[ty][tx] = 0
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(tx, ty) = self.body[0]
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self.grid[ty][tx] = 11
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self.render()
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sleep(1)
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sleep(5)
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@staticmethod
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def shift(a):
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i = random.randrange(1, len(a))
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return a[i:] + a[:i]
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def next(self, x, y, d):
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match d:
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case 0:
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y -= 1
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case 1:
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x += 1
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case 2:
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y += 1
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case 3:
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x -= 1
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return (x, y)
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def is_blocked(self, x, y, d):
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(x, y) = self.next(x, y, d)
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return (y < 0 or y >= self.height or
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x < 0 or x >= self.width or
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self.grid[y][x] != 0)
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def render(self):
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for x in range(self.width):
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for y in range(self.height):
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if self.grid[y][x] != self.prev_grid[y][x]:
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c = x*6
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self.buba.text(0, y, c, c+5, self.charset[self.grid[y][x]])
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self.prev_grid[y][x] = self.grid[y][x]
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