foobazdmx/dmx.py

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3.5 KiB
Python
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2022-07-20 22:27:40 +02:00
import colorsys
import socket
import struct
from threading import Thread
from time import sleep, time
class RGB:
def __init__(self, dmx, slot, offset=0):
self.dmx = dmx
self.slot = slot
self.offset = offset
def rgb(self, color):
(r, g, b) = color
self.dmx.set(self.slot+self.offset+0, r)
self.dmx.set(self.slot+self.offset+1, g)
self.dmx.set(self.slot+self.offset+2, b)
class Bar252(RGB):
def __init__(self, dmx, slot=1):
super(Bar252, self).__init__(dmx, slot, 2)
dmx.set(self.slot+0, 81)
dmx.set(self.slot+1, 0)
class StairvilleLedPar56(RGB):
def __init__(self, dmx, slot=1):
super(StairvilleLedPar56, self).__init__(dmx, slot, 0)
dmx.set(self.slot+3, 0)
dmx.set(self.slot+4, 0)
dmx.set(self.slot+5, 0)
dmx.set(self.slot+6, 255)
class Steady:
def __init__(self, r, g, b):
self.r = r
self.g = g
self.b = b
def update(self, index, count):
return (self.r, self.g, self.b)
def __str__(self):
return f"steady({self.r}, {self.g}, {self.b})"
class RotatingRainbow:
def __init__(self):
pass
def update(self, index, count):
"""
One full round takes 10 seconds, each RGB is offset in a circle
:param index:
:param count:
:return:
"""
hue = (time() / 10.0 + (index + 0.0) / count) % 1.0
rgb = self.hsv_to_rgb(hue, 1, 1)
return rgb
def hsv_to_rgb(self, h, s, v):
(r, g, b) = colorsys.hsv_to_rgb(h, s, v)
return [int(r * 255), int(g * 255), int(b * 255)]
def __str__(self):
return "RotatingRainbow"
class DMX:
def __init__(self, host, port=0x1936, universe=1):
self.host = host
self.port = port
self.universe = universe
self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP
self.socket.setblocking(False)
self.data = bytearray(512)
packet = bytearray()
packet.extend(map(ord, "Art-Net"))
packet.append(0x00) # Null terminate Art-Net
packet.extend([0x00, 0x50]) # Opcode ArtDMX 0x5000 (Little endian)
packet.extend([0x00, 0x0e]) # Protocol version 14
self.header = packet
self.animation = Steady(64, 64, 64)
self.rgbs = []
def start(self):
self.thread = Thread(daemon=True, target=self.background)
self.thread.start()
def background(self):
print("background starts")
while True:
animation = self.animation
for i in range(0, len(self.rgbs)):
self.rgbs[i].rgb(animation.update(i, len(self.rgbs)))
self.update()
# print("updating")
print(self.data)
break
sleep(1.0/30)
print("background ends")
def update(self):
packet = self.header[:]
packet.append(0) # Sequence,
packet.append(0x00) # Physical
packet.append(self.universe & 0xFF) # Universe LowByte
packet.append(self.universe >> 8 & 0xFF) # Universe HighByte
packet.extend(struct.pack('>h', 512)) # Pack the number of channels Big endian
packet.extend(self.data)
self.socket.sendto(packet, (self.host, self.port))
def set(self, slot, value):
self.data[slot-1] = value
def setAnimation(self, animation):
self.animation = animation
print(f"Animation: {animation}")