Merge branch 'css-changes' into 'main'
CSS changes See merge request ccchh/foobazdmx!1
This commit is contained in:
commit
7fbee99978
152
animation.py
152
animation.py
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@ -1,5 +1,7 @@
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import random
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import colorsys
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from time import time
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from typing import Tuple
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class Animation:
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@ -41,6 +43,135 @@ class Steady(Animation):
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def name(self):
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return "steady"
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class RandomSingle(Animation):
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"""
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by Max & Lightmoll (https://lght.ml)
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from 2022-06-08
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"""
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def __init__(self, color):
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super().__init__()
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self.PERIOD = 4 * 30 #frames
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self.color = self._rand_color()
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self.last_colors = []
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self.frame_counter = 0
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def update(self, index:int, count:int) -> Tuple[int, int, int]:
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if index == 0:
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if ((self.frame_counter % self.PERIOD) == 0):
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self.last_colors = []
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for _ in range(count):
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self.last_colors.append(self._rand_color())
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self.frame_counter += 1
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try:
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return self.last_colors[index]
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except IndexError:
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print("INDEX ERROR: ", index, len(self.last_colors))
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raise Exception(f"{index}, {len(self.last_colors)}")
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def _rand_color(self):
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return (
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round(random.random() * 255),
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round(random.random() * 255),
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round(random.random() * 255)
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)
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def __str__(self):
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return "randomsingle"
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def name(self):
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return str(self)
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class TwoColor(Steady):
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"""
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by Max & Lightmoll (https://lght.ml)
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from 2022-06-08
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"""
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def __init__(self, color):
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super().__init__(color)
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self.start_time = time()
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self.PERIOD = 0.5 #s
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self.COL_1 = color #input color
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self.COL_2 = (255-self.r, 255-self.g, 255-self.b) #compl. color
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#of lights
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def update(self, index:int, count:int) -> Tuple[int, int, int]:
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time_diff = time() - self.start_time
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#r,g,b
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color = (0,0,0)
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if (self.PERIOD / 2 > (time_diff % self.PERIOD)):
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color = self.COL_1
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else:
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color = self.COL_2
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return color
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def __str__(self):
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return "twocolor"
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def name(self):
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return str(self)
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class Caramelldansen(Steady):
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"""
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by Max & Lightmoll (https://lght.ml)
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from 2022-06-08
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"""
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def __init__(self, color):
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super().__init__(color)
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self.start_time = time()
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self.PERIOD = int(0.42 * 30) #frames
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self.COLORS = [
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(230,50,50),
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(255,0,0),
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(50,230,50),
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(0,255,0),
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(50,50,230),
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(0,0,255)
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]
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"""
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self.COLORS = [
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(255,0,0),
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(0,255,0),
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(0,0,255)
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]
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"""
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self.color_index = 0
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self.frame_counter = 0
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def update(self, index:int, count:int) -> Tuple[int, int, int]:
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time_diff = round(time() - self.start_time)
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#r,g,b
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if index == 0:
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self.frame_counter += 1
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if (((self.frame_counter % self.PERIOD) == 0) and index == 0):
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self.color_index += 1
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if (self.color_index == len(self.COLORS)):
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#self.frame_counter = 0 #prevent big numbers
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self.color_index = 0
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return self.COLORS[self.color_index]
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def __str__(self):
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# when is this endpoint called?
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return "caramelldansen"
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def name(self):
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return str(self)
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class FadeTo(Steady):
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def __init__(self, color, t=2.0):
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@ -102,6 +233,27 @@ class Chase(Steady):
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return "chase"
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class ChaseRandom(Animation):
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def __init__(self, color, looptime=1.0):
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super(Chase, self).__init__(color)
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self.looptime = looptime
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def update(self, index, count):
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angle = (time() / self.looptime + (index + 0.0) / count) % 1.0
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l = 1 - min(abs(angle - 1 / count) * .9, 1.0 / count) * count
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# print(f"f({index}, {angle:.2f}) -> {l:.2f}")
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return (int(self.r * l), int(self.g * l), int(self.b * l))
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.looptime:.2f})"
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def name(self):
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return "chase"
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def hsv_to_rgb(h, s, v):
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(r, g, b) = colorsys.hsv_to_rgb(h, s, v)
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return [int(r * 255), int(g * 255), int(b * 255)]
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def rgb_to_hsv(r, g, b):
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return colorsys.rgb_to_hsv(r/255,g/255,b/255)
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8
dmx.py
8
dmx.py
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@ -5,7 +5,7 @@ from threading import Thread
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from time import sleep
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from typing import Union
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from animation import Animation, Off, Steady, FadeTo, RotatingRainbow, Chase
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from animation import Animation, Off, RandomSingle, Steady, FadeTo, RotatingRainbow, Chase, TwoColor, Caramelldansen
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def ledlog(value):
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@ -125,6 +125,12 @@ class DMX:
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animation = RotatingRainbow()
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elif animation == "steady":
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animation = Steady(self._color)
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elif animation == "twocolor":
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animation = TwoColor(self._color)
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elif animation == "caramelldansen":
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animation = Caramelldansen(self._color)
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elif animation == "randomsingle":
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animation = RandomSingle(self._color)
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else:
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raise ValueError(f"No such animation {animation}")
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self._animation = animation
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@ -1,8 +1,23 @@
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body {
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background: black;
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color: white;
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:root {
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--bg-color: #403F3C;
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--primary-color: #ccc;
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}
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html {
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background: var(--bg-color);
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}
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body {
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padding-top: 20px;
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width: 80%;
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height: 100%;
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color: var(--primary-color);
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margin: auto;
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font-family: "monospace";
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}
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.controls {
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display: flex;
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width: 40em;
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fieldset {
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flex: auto;
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margin-right: 5px;
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}
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.buttons {
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width: 30em;
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}
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input.button_color {
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width: 6em;
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margin: 4px;
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border: none;
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padding: 5px 10px;
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/* border-radius: 5px; */
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}
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.button_color_white {
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@ -25,6 +25,17 @@
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<input type="radio" class="js_animation" name="state" id="animation_rainbow" value="rainbow"/>
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<label for="animation_rainbow">Rainbow</label>
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</div>
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<div>
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<input type="radio" class="js_animation" name="state" id="animation_randomsingle" value="randomsingle"/>
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<label for="animation_randomsingle">Random Single</label>
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<div>
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<input type="radio" class="js_animation" name="state" id="animation_twocolor" value="twocolor"/>
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<label for="animation_twocolor">Complementary</label>
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</div>
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<div>
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<input type="radio" class="js_animation" name="state" id="animation_caramelldansen" value="caramelldansen"/>
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<label for="animation_caramelldansen">Caramelldansen</label>
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</div>
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</fieldset>
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<fieldset class="colors">
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<legend>Color</legend>
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