Refactoring
- Animation in it's own class - JS to sync state across browsers
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107
animation.py
Normal file
107
animation.py
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@ -0,0 +1,107 @@
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import colorsys
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from time import time
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class Animation:
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def __init__(self):
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pass
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def __str__(self):
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return f"{type(self).__name__}"
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def update(self, index, count):
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return (0, 0 ,0)
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def name(self):
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return "None"
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class Off(Animation):
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def __init__(self):
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super(Off, self).__init__()
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def name(self):
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return "Off"
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class Steady(Animation):
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def __init__(self, color):
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super(Steady, self).__init__()
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(r, g, b) = color
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self.r = r
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self.g = g
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self.b = b
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def update(self, index, count):
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return (self.r, self.g, self.b)
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b})"
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def name(self):
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return "steady"
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class FadeTo(Steady):
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def __init__(self, color, t=2.0):
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super(FadeTo, self).__init__(color)
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self.t = t
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self.start = time()
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def update(self, index, count):
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h = (time() - self.start) / self.t
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h = min(h, 1.0)
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return (int(self.r * h), int(self.g * h), int(self.b * h))
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.t:.2f})"
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def name(self):
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return "fadeTo"
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class RotatingRainbow(Animation):
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def __init__(self, looptime=10.0):
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super(RotatingRainbow, self).__init__()
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self.looptime = looptime
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pass
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def update(self, index, count):
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"""
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One full round takes self.looptime seconds, each RGB is offset in a circle
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:param index:
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:param count:
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:return:
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"""
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hue = (time() / self.looptime + (index + 0.0) / count) % 1.0
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rgb = hsv_to_rgb(hue, 1, 1)
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return rgb
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def __str__(self):
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return f"{type(self).__name__}"
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def name(self):
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return "rainbow"
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class Chase(Steady):
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def __init__(self, color, looptime=1.0):
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super(Chase, self).__init__(color)
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self.looptime = looptime
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def update(self, index, count):
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angle = (time() / self.looptime + (index + 0.0) / count) % 1.0
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l = 1 - min(abs(angle - 1 / count) * .9, 1.0 / count) * count
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# print(f"f({index}, {angle:.2f}) -> {l:.2f}")
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return (int(self.r * l), int(self.g * l), int(self.b * l))
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.looptime:.2f})"
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def name(self):
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return "chase"
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def hsv_to_rgb(h, s, v):
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(r, g, b) = colorsys.hsv_to_rgb(h, s, v)
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return [int(r * 255), int(g * 255), int(b * 255)]
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176
dmx.py
176
dmx.py
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@ -1,14 +1,11 @@
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import colorsys
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import socket
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import struct
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import sys
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from threading import Thread
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from time import sleep, time
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from time import sleep
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from typing import Union
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def hsv_to_rgb(h, s, v):
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(r, g, b) = colorsys.hsv_to_rgb(h, s, v)
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return [int(r * 255), int(g * 255), int(b * 255)]
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from animation import Animation, Off, Steady, FadeTo, RotatingRainbow, Chase
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def ledlog(value):
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@ -50,98 +47,36 @@ class StairvilleLedPar56(RGB):
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dmx.set(self.slot + 6, 255)
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class Steady:
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def __init__(self, r, g, b):
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self.r = r
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self.g = g
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self.b = b
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def update(self, index, count):
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return (self.r, self.g, self.b)
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b})"
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class FadeTo(Steady):
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def __init__(self, r, g, b, t=2.0):
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super(FadeTo, self).__init__(r, g, b)
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self.t = t
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self.start = time()
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def update(self, index, count):
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h = (time() - self.start) / self.t
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h = min(h, 1.0)
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return (int(self.r * h), int(self.g * h), int(self.b * h))
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.t:.2f})"
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class RotatingRainbow:
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def __init__(self, looptime=10.0):
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self.looptime = looptime
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pass
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def update(self, index, count):
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"""
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One full round takes self.looptime seconds, each RGB is offset in a circle
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:param index:
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:param count:
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:return:
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"""
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hue = (time() / self.looptime + (index + 0.0) / count) % 1.0
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rgb = hsv_to_rgb(hue, 1, 1)
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return rgb
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def __str__(self):
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return f"{type(self).__name__}"
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class Chase(Steady):
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def __init__(self, r, g, b, looptime=1.0):
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super(Chase, self).__init__(r, g, b)
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self.looptime = looptime
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def update(self, index, count):
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angle = (time() / self.looptime + (index + 0.0) / count) % 1.0
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l = 1 - min(abs(angle - 2.0 / count), 1.0 / count) * count
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# print(f"f({index}, {angle:.2f}) -> {l:.2f}")
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return (int(self.r * l), int(self.g * l), int(self.b * l))
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.looptime:.2f})"
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class DMX:
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def __init__(self, host, port=0x1936, universe=1, maxchan=512):
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self.host = host
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self.port = port
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self.universe = universe
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self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP
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self.socket.setblocking(False)
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self.data = bytearray(maxchan)
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self._host = host
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self._port = port
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self._universe = universe
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self._socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP
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self._socket.setblocking(False)
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self._data = bytearray(maxchan)
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packet = bytearray()
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packet.extend(map(ord, "Art-Net"))
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packet.append(0x00) # Null terminate Art-Net
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packet.extend([0x00, 0x50]) # Opcode ArtDMX 0x5000 (Little endian)
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packet.extend([0x00, 0x0e]) # Protocol version 14
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self.header = packet
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self.sequence = 1
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self.animation = FadeTo(255, 255, 255)
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self.rgbs = []
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self.thread = None
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self.updating = False
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self._header = packet
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self._sequence = 1
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self._color = (0, 0, 0)
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self._animation = FadeTo((255, 255, 255))
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self._rgbs = []
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self._thread = None
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self._updating = False
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def start(self):
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if self.thread and self.thread.is_alive():
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if self._thread and self._thread.is_alive():
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return
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self.thread = Thread(daemon=True, target=self.background)
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self.updating = True
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self.thread.start()
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self._thread = Thread(daemon=True, target=self.background)
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self._updating = True
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self._thread.start()
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def background(self):
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while self.updating:
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while self._updating:
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self.update()
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# print("updating")
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# print(self.data)
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sleep(1.0 / 30)
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def update(self):
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if not self.animation:
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if not self._animation:
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return
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for i in range(0, len(self.rgbs)):
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self.rgbs[i].rgb(self.animation.update(i, len(self.rgbs)))
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for i in range(0, len(self._rgbs)):
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self._rgbs[i].rgb(self._animation.update(i, len(self._rgbs)))
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packet = self.header[:]
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packet.append(self.sequence) # Sequence,
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packet = self._header[:]
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packet.append(self._sequence) # Sequence,
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packet.append(0x00) # Physical
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packet.append(self.universe & 0xFF) # Universe LowByte
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packet.append(self.universe >> 8 & 0xFF) # Universe HighByte
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packet.append(self._universe & 0xFF) # Universe LowByte
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packet.append(self._universe >> 8 & 0xFF) # Universe HighByte
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packet.extend(struct.pack('>h', len(self.data))) # Pack the number of channels Big endian
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packet.extend(self.data)
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self.socket.sendto(packet, (self.host, self.port))
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packet.extend(struct.pack('>h', len(self._data))) # Pack the number of channels Big endian
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packet.extend(self._data)
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self._socket.sendto(packet, (self._host, self._port))
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# print(f"sent {len(packet)} bytes, {threading.get_native_id()}")
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self.sequence += 1
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if self.sequence > 255:
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self.sequence = 1
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self._sequence += 1
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if self._sequence > 255:
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self._sequence = 1
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def set(self, slot, value):
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self.data[slot - 1] = value
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self._data[slot - 1] = value
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def setAnimation(self, animation):
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if not animation:
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self.updating = False
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self.thread.join()
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@property
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def animation(self) -> str:
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return self._animation.name()
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@animation.setter
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def animation(self, animation: Union[Animation, str]):
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if isinstance(animation, str):
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if animation == "off":
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animation = Off()
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elif animation == "chase":
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animation = Chase(self._color)
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elif animation == "fade":
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animation = FadeTo(self._color)
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elif animation == "rainbow":
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animation = RotatingRainbow()
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elif animation == "steady":
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animation = Steady(self._color)
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else:
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raise ValueError(f"No such animation {animation}")
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self._animation = animation
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if isinstance(animation, Off):
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self._updating = False
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if self._thread and self._thread.is_alive():
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self._thread.join()
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# one frame black
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self.animation = Steady(0, 0, 0)
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self._animation = Steady((0, 0, 0))
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self.update()
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else:
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self.animation = animation
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self.start()
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print(f"Animation: {animation}", file=sys.stderr)
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@property
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def color(self):
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return self._color
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@color.setter
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def color(self, color):
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if self._color != color:
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self._color = color
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self.animation = self.animation
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56
foobaz.py
56
foobaz.py
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import argparse
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import sys
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from typing import Tuple
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from bottle import route, run, static_file, view
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from bottle import post, request, route, run, static_file, view
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from dmx import DMX, Bar252, StairvilleLedPar56, Steady, RotatingRainbow, REDSpot18RGB, Chase, FadeTo
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from animation import Off
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from dmx import DMX, Bar252, StairvilleLedPar56, REDSpot18RGB
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@route('/')
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def static(path):
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return static_file(path, root='static')
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@route('/api/state/<state>')
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def update(state):
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if state == "off":
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dmx.setAnimation(None)
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elif state == "white":
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dmx.setAnimation(Steady(255, 255, 255))
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elif state == "red":
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dmx.setAnimation(Steady(255, 0, 0))
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elif state == "blue":
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dmx.setAnimation(Steady(0, 0, 255))
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elif state == "rainbow":
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dmx.setAnimation(RotatingRainbow())
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elif state == "chase-blue":
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dmx.setAnimation(Chase(0, 0, 255))
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dmx.start()
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return {'result': 'ok'}
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@route('/api/state')
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def state():
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return {
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'animation': dmx.animation,
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'color': rgb_to_hex(dmx.color)
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}
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@post('/api/state')
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def update():
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json = request.json
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print(json)
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dmx.animation = json["animation"]
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dmx.color = hex_to_rgb(json["color"])
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return state()
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def hex_to_rgb(hex: str) -> tuple[int, ...]:
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return tuple(int(hex[i:i+2], 16) for i in (1, 3, 5))
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def rgb_to_hex(color: Tuple[int, int, int]) -> str:
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return f"#{color[0]:02X}{color[1]:02X}{color[2]:02X}"
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def main(args):
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global dmx
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@ -47,17 +54,17 @@ def main(args):
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print(f"Starting DMX via Art-Net to {artnet}", file=sys.stderr)
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# dmx = DMX("10.31.242.35")
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dmx = DMX(artnet, maxchan=64)
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dmx = DMX(artnet, maxchan=128)
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if args.room == "shop":
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dmx.rgbs = [
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dmx._rgbs = [
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REDSpot18RGB(dmx, 1),
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REDSpot18RGB(dmx, 5),
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REDSpot18RGB(dmx, 9),
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REDSpot18RGB(dmx, 13),
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]
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elif args.room == "big":
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dmx.rgbs = [
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dmx._rgbs = [
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StairvilleLedPar56(dmx, 1),
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StairvilleLedPar56(dmx, 8),
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StairvilleLedPar56(dmx, 15),
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else:
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print(f"Unknown room {args.room}", file=sys.stderr)
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sys.exit(64)
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dmx.setAnimation(FadeTo(128, 128, 128))
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dmx.start()
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dmx.animation = Off()
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dmx.color = (128, 128, 128)
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dmx.animation = "fade"
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run(host='0.0.0.0', port=8080, reloader=False)
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run(host='0.0.0.0', port=8080, reloader=False, debug=True)
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if __name__ == '__main__':
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main(sys.argv[1:])
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@ -2,3 +2,55 @@ body {
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background: black;
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color: white;
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}
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.controls {
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display: flex;
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width: 40em;
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}
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fieldset {
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flex: auto;
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}
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.buttons {
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width: 30em;
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}
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input.button_color {
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width: 6em;
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}
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.button_color_white {
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background-color: #ffffff;
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color: #000000;
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}
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.button_color_red {
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background-color: #ff0000;
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color: #000000;
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}
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.button_color_yellow {
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background-color: #ffff00;
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color: #000000;
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}
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.button_color_green {
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background-color: #00ff00;
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color: #000000;
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}
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.button_color_cyan {
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background-color: #00ffff;
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color: #000000;
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}
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.button_color_blue {
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background-color: #0000ff;
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color: #ffffff;
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}
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.button_color_magenta {
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background-color: #ff00ff;
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color: #000000;
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}
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@ -1,11 +1,64 @@
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function setstate(state) {
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var request = new XMLHttpRequest();
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(function() {
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let state = {
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'animation': 'off',
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'color': "#000000"
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}
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let setState = function() {
|
||||
let request = new XMLHttpRequest();
|
||||
request.onreadystatechange = function() {
|
||||
if (this.readyState == 4 && this.status == 200) {
|
||||
// process state here
|
||||
console.log("state changed to " + state);
|
||||
console.log("state changed to " + JSON.stringify(state));
|
||||
}
|
||||
};
|
||||
request.open("GET", "/api/state/" + state, true);
|
||||
request.open("POST", "/api/state", true);
|
||||
request.setRequestHeader("Content-Type", "application/json;charset=UTF-8");
|
||||
request.send(JSON.stringify(state));
|
||||
}
|
||||
|
||||
let animation_radios = document.getElementsByClassName("js_animation")
|
||||
for (let el of animation_radios) {
|
||||
el.addEventListener("click", function(ev) {
|
||||
state.animation = el.value;
|
||||
setState();
|
||||
})
|
||||
console.log("attached to " + el.value)
|
||||
}
|
||||
|
||||
let color = document.getElementById("color")
|
||||
color.addEventListener("change", function(ev) {
|
||||
state.color = color.value;
|
||||
setState();
|
||||
})
|
||||
for (let el of document.getElementsByClassName("js_color")) {
|
||||
el.addEventListener("click", function(ev) {
|
||||
color.value = el.dataset.color;
|
||||
state.color = color.value;
|
||||
setState();
|
||||
})
|
||||
console.log("attached to " + el.value)
|
||||
}
|
||||
|
||||
window.setInterval(function() {
|
||||
// console.log("Updating state")
|
||||
let request = new XMLHttpRequest();
|
||||
request.onreadystatechange = function(response) {
|
||||
if (this.readyState == 4 && this.status == 200) {
|
||||
var json = JSON.parse(this.responseText)
|
||||
// console.log("state is " + JSON.stringify(json));
|
||||
color.value = json.color;
|
||||
state.color = json.color;
|
||||
if (state.animation != json.animation) {
|
||||
console.log("Animation has been updated to " + json.animation)
|
||||
state.animation = json.animation;
|
||||
for (let el of animation_radios) {
|
||||
el.checked = el.value == state.animation;
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
request.open("GET", "/api/state", true);
|
||||
request.send();
|
||||
}
|
||||
}, 500);
|
||||
})();
|
||||
|
|
|
@ -2,36 +2,44 @@
|
|||
<head>
|
||||
<title>Foo Baz DMX</title>
|
||||
<link rel="stylesheet" href="static/main.css">
|
||||
<script src="static/main.js"></script>
|
||||
<script src="static/main.js" defer></script>
|
||||
</head>
|
||||
<body>
|
||||
<h1>Foo Baz DMX</h1>
|
||||
<div class="buttons">
|
||||
<fieldset>
|
||||
<legend>Lights:</legend>
|
||||
<div class="controls">
|
||||
<fieldset class="buttons">
|
||||
<legend>Animation</legend>
|
||||
<div>
|
||||
<input type="radio" name="state" id="state_off" value="off" onclick="setstate('off')"/>
|
||||
<label for="state_off">Off</label>
|
||||
<input type="radio" class="js_animation" name="state" id="animation_off" value="off"/>
|
||||
<label for="animation_off">Off</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="state" id="state_white" value="white" onclick="setstate('white')"/>
|
||||
<label for="state_white">White</label>
|
||||
<input type="radio" class="js_animation" name="state" id="animation_white" value="steady"/>
|
||||
<label for="animation_white">Steady</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="state" id="state_red" value="red" onclick="setstate('red')"/>
|
||||
<label for="state_red">Red</label>
|
||||
<input type="radio" class="js_animation" name="state" id="animation_chase" value="chase"/>
|
||||
<label for="animation_chase">Chase</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="state" id="state_blue" value="red" onclick="setstate('blue')"/>
|
||||
<label for="state_blue">Blue</label>
|
||||
<input type="radio" class="js_animation" name="state" id="animation_rainbow" value="rainbow"/>
|
||||
<label for="animation_rainbow">Rainbow</label>
|
||||
</div>
|
||||
</fieldset>
|
||||
<fieldset class="colors">
|
||||
<legend>Color</legend>
|
||||
<div>
|
||||
<input type="color" name="color" id="color" value="#0000ff"/>
|
||||
<label for="color">Color</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="state" id="state_rainbow" value="rainbow" onclick="setstate('rainbow')"/>
|
||||
<label for="state_rainbow">Rainbow</label>
|
||||
</div>
|
||||
<div>
|
||||
<input type="radio" name="state" id="state_chase_blue" value="chase-blue" onclick="setstate('chase-blue')"/>
|
||||
<label for="state_chase_blue">Blue Chase</label>
|
||||
<input type="button" class="button_color button_color_white js_color" name="white" value="White" data-color="#ffffff"/>
|
||||
<input type="button" class="button_color button_color_red js_color" name="red" value="Red" data-color="#ff0000"/>
|
||||
<input type="button" class="button_color button_color_yellow js_color" name="yellow" value="Yellow" data-color="#ffff00"/>
|
||||
<input type="button" class="button_color button_color_green js_color" name="green" value="Green" data-color="#00ff00"/>
|
||||
<input type="button" class="button_color button_color_cyan js_color" name="cyan" value="Cyan" data-color="#00ffff"/>
|
||||
<input type="button" class="button_color button_color_blue js_color" name="blue" value="Blue" data-color="#0000ff"/>
|
||||
<input type="button" class="button_color button_color_magenta js_color" name="magenta" value="Magenta" data-color="#ff00ff"/>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
|
|
Loading…
Reference in a new issue