import random import colorsys from time import time from typing import Tuple class Animation: def __init__(self): pass def __str__(self): return f"{type(self).__name__}" def update(self, index, count): return (0, 0 ,0) def name(self): return "None" class Off(Animation): def __init__(self): super(Off, self).__init__() def name(self): return "off" class Steady(Animation): def __init__(self, color): super(Steady, self).__init__() (r, g, b) = color self.r = r self.g = g self.b = b def update(self, index, count): return (self.r, self.g, self.b) def __str__(self): return f"{type(self).__name__}({self.r}, {self.g}, {self.b})" def name(self): return "steady" class RandomSingle(Animation): """ by Max & Lightmoll (https://lght.ml) from 2022-06-08 """ def __init__(self, color): super().__init__() self.PERIOD = 4 * 30 #frames self.color = self._rand_color() self.last_colors = [] self.frame_counter = 0 def update(self, index:int, count:int) -> Tuple[int, int, int]: if index == 0: if ((self.frame_counter % self.PERIOD) == 0): self.last_colors = [] for _ in range(count): self.last_colors.append(self._rand_color()) self.frame_counter += 1 try: return self.last_colors[index] except IndexError: print("INDEX ERROR: ", index, len(self.last_colors)) raise Exception(f"{index}, {len(self.last_colors)}") def _rand_color(self): return ( round(random.random() * 255), round(random.random() * 255), round(random.random() * 255) ) def __str__(self): return "randomsingle" def name(self): return str(self) class TwoColor(Steady): """ by Max & Lightmoll (https://lght.ml) from 2022-06-08 """ def __init__(self, color): super().__init__(color) self.start_time = time() self.PERIOD = 0.5 #s self.COL_1 = color #input color self.COL_2 = (255-self.r, 255-self.g, 255-self.b) #compl. color #of lights def update(self, index:int, count:int) -> Tuple[int, int, int]: time_diff = time() - self.start_time #r,g,b color = (0,0,0) if (self.PERIOD / 2 > (time_diff % self.PERIOD)): color = self.COL_1 else: color = self.COL_2 return color def __str__(self): return "twocolor" def name(self): return str(self) class Caramelldansen(Steady): """ by Max & Lightmoll (https://lght.ml) from 2022-06-08 """ def __init__(self, color): super().__init__(color) self.start_time = time() self.PERIOD = int(0.42 * 30) #frames self.COLORS = [ (230,50,50), (255,0,0), (50,230,50), (0,255,0), (50,50,230), (0,0,255) ] """ self.COLORS = [ (255,0,0), (0,255,0), (0,0,255) ] """ self.color_index = 0 self.frame_counter = 0 def update(self, index:int, count:int) -> Tuple[int, int, int]: time_diff = round(time() - self.start_time) #r,g,b if index == 0: self.frame_counter += 1 if (((self.frame_counter % self.PERIOD) == 0) and index == 0): self.color_index += 1 if (self.color_index == len(self.COLORS)): #self.frame_counter = 0 #prevent big numbers self.color_index = 0 return self.COLORS[self.color_index] def __str__(self): # when is this endpoint called? return "caramelldansen" def name(self): return str(self) class FadeTo(Steady): def __init__(self, color, t=2.0): super(FadeTo, self).__init__(color) self.t = t self.start = time() def update(self, index, count): h = (time() - self.start) / self.t h = min(h, 1.0) return (int(self.r * h), int(self.g * h), int(self.b * h)) def __str__(self): return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.t:.2f})" def name(self): return "fadeTo" class RotatingRainbow(Animation): def __init__(self, looptime=10.0): super(RotatingRainbow, self).__init__() self.looptime = looptime pass def update(self, index, count): """ One full round takes self.looptime seconds, each RGB is offset in a circle :param index: :param count: :return: """ hue = (time() / self.looptime + (index + 0.0) / count) % 1.0 rgb = hsv_to_rgb(hue, 1, 1) return rgb def __str__(self): return f"{type(self).__name__}" def name(self): return "rainbow" class Chase(Steady): def __init__(self, color, looptime=1.0): super(Chase, self).__init__(color) self.looptime = looptime def update(self, index, count): angle = (time() / self.looptime + (index + 0.0) / count) % 1.0 l = 1 - min(abs(angle - 1 / count) * .9, 1.0 / count) * count # print(f"f({index}, {angle:.2f}) -> {l:.2f}") return (int(self.r * l), int(self.g * l), int(self.b * l)) def __str__(self): return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.looptime:.2f})" def name(self): return "chase" class ChaseRandom(Animation): def __init__(self, color, looptime=1.0): super(Chase, self).__init__(color) self.looptime = looptime def update(self, index, count): angle = (time() / self.looptime + (index + 0.0) / count) % 1.0 l = 1 - min(abs(angle - 1 / count) * .9, 1.0 / count) * count # print(f"f({index}, {angle:.2f}) -> {l:.2f}") return (int(self.r * l), int(self.g * l), int(self.b * l)) def __str__(self): return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.looptime:.2f})" def name(self): return "chase" def hsv_to_rgb(h, s, v): (r, g, b) = colorsys.hsv_to_rgb(h, s, v) return [int(r * 255), int(g * 255), int(b * 255)] def rgb_to_hsv(r, g, b): return colorsys.rgb_to_hsv(r/255,g/255,b/255)