import socket import struct import sys from threading import Thread from time import sleep from typing import Union from animation import Animation, Off, RandomSingle, Steady, FadeTo, RotatingRainbow, Chase, TwoColor, Caramelldansen def ledlog(value): return int(pow(float(value) / 255.0, 2) * 255) class RGB: def __init__(self, dmx, slot, offset=0): self.dmx = dmx self.slot = slot self.offset = offset def rgb(self, color): (r, g, b) = color self.dmx.set(self.slot + self.offset + 0, ledlog(r)) self.dmx.set(self.slot + self.offset + 1, ledlog(g)) self.dmx.set(self.slot + self.offset + 2, ledlog(b)) class Bar252(RGB): def __init__(self, dmx, slot=1): super(Bar252, self).__init__(dmx, slot, 2) dmx.set(self.slot + 0, 81) dmx.set(self.slot + 1, 0) class REDSpot18RGB(RGB): def __init__(self, dmx, slot=1): super(REDSpot18RGB, self).__init__(dmx, slot, 1) dmx.set(self.slot + 0, 0) class StairvilleLedPar56(RGB): def __init__(self, dmx, slot=1): super(StairvilleLedPar56, self).__init__(dmx, slot, 0) dmx.set(self.slot + 3, 0) dmx.set(self.slot + 4, 0) dmx.set(self.slot + 5, 0) dmx.set(self.slot + 6, 255) class ZhennbyPar(RGB): def __init__(self, dmx, slot=1): super(ZhennbyPar, self).__init__(dmx, slot, 1) dmx.set(self.slot + 0, 255) dmx.set(self.slot + 4, 0) dmx.set(self.slot + 5, 0) dmx.set(self.slot + 6, 0) class DMX: def __init__(self, host, port=0x1936, universe=1, maxchan=512): self._host = host self._port = port self._universe = universe self._socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP self._socket.setblocking(False) self._data = bytearray(maxchan) packet = bytearray() packet.extend(map(ord, "Art-Net")) packet.append(0x00) # Null terminate Art-Net packet.extend([0x00, 0x50]) # Opcode ArtDMX 0x5000 (Little endian) packet.extend([0x00, 0x0e]) # Protocol version 14 self._header = packet self._sequence = 1 self._color = (0, 0, 0) self._animation = FadeTo((255, 255, 255)) self._rgbs = [] self._thread = None self._updating = False def start(self): if self._thread and self._thread.is_alive(): return self._thread = Thread(daemon=True, target=self.background) self._updating = True self._thread.start() def background(self): while self._updating: self.update() # print("updating") # print(self.data) # break sleep(1.0 / 30) def update(self): if not self._animation: return for i in range(0, len(self._rgbs)): self._rgbs[i].rgb(self._animation.update(i, len(self._rgbs))) packet = self._header[:] packet.append(self._sequence) # Sequence, packet.append(0x00) # Physical packet.append(self._universe & 0xFF) # Universe LowByte packet.append(self._universe >> 8 & 0xFF) # Universe HighByte packet.extend(struct.pack('>h', len(self._data))) # Pack the number of channels Big endian packet.extend(self._data) self._socket.sendto(packet, (self._host, self._port)) # print(f"sent {len(packet)} bytes, {threading.get_native_id()}") self._sequence += 1 if self._sequence > 255: self._sequence = 1 def set(self, slot, value): self._data[slot - 1] = value @property def animation(self) -> str: return self._animation.name() @animation.setter def animation(self, animation: Union[Animation, str]): if isinstance(animation, str): if animation == "off": animation = Off() elif animation == "chase": animation = Chase(self._color) elif animation == "fade": animation = FadeTo(self._color) elif animation == "rainbow": animation = RotatingRainbow() elif animation == "steady": animation = Steady(self._color) elif animation == "twocolor": animation = TwoColor(self._color) elif animation == "caramelldansen": animation = Caramelldansen(self._color) elif animation == "randomsingle": animation = RandomSingle(self._color) else: raise ValueError(f"No such animation {animation}") self._animation = animation if isinstance(animation, Off): self._updating = False if self._thread and self._thread.is_alive(): self._thread.join() # one frame black self._animation = Steady((0, 0, 0)) self.update() self._animation = Off() else: self.start() print(f"Animation: {animation}", file=sys.stderr) @property def color(self): return self._color @color.setter def color(self, color): if self._color != color: self._color = color self.animation = self.animation