172 lines
5.1 KiB
Python
172 lines
5.1 KiB
Python
import colorsys
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import socket
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import struct
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import sys
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from threading import Thread
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from time import sleep, time
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def hsv_to_rgb(h, s, v):
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(r, g, b) = colorsys.hsv_to_rgb(h, s, v)
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return [int(r * 255), int(g * 255), int(b * 255)]
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def ledlog(value):
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return int(pow(float(value)/255.0, 2)*255)
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class RGB:
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def __init__(self, dmx, slot, offset=0):
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self.dmx = dmx
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self.slot = slot
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self.offset = offset
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def rgb(self, color):
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(r, g, b) = color
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self.dmx.set(self.slot+self.offset+0, ledlog(r))
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self.dmx.set(self.slot+self.offset+1, ledlog(g))
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self.dmx.set(self.slot+self.offset+2, ledlog(b))
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class Bar252(RGB):
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def __init__(self, dmx, slot=1):
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super(Bar252, self).__init__(dmx, slot, 2)
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dmx.set(self.slot+0, 81)
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dmx.set(self.slot+1, 0)
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class REDSpot18RGB(RGB):
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def __init__(self, dmx, slot=1):
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super(REDSpot18RGB, self).__init__(dmx, slot, 1)
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dmx.set(self.slot+0, 0)
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class StairvilleLedPar56(RGB):
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def __init__(self, dmx, slot=1):
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super(StairvilleLedPar56, self).__init__(dmx, slot, 0)
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dmx.set(self.slot+3, 0)
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dmx.set(self.slot+4, 0)
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dmx.set(self.slot+5, 0)
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dmx.set(self.slot+6, 255)
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class Steady:
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def __init__(self, r, g, b):
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self.r = r
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self.g = g
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self.b = b
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def update(self, index, count):
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return (self.r, self.g, self.b)
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b})"
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class FadeTo(Steady):
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def __init__(self, r, g, b, t=2.0):
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super(FadeTo, self).__init__(r, g, b)
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self.t = t
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self.start = time()
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def update(self, index, count):
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h = (time() - self.start) / self.t
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h = min(h, 1.0)
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return (int(self.r * h), int(self.g * h), int(self.b * h))
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.t:.2f})"
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class RotatingRainbow:
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def __init__(self, looptime=10.0):
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self.looptime = looptime
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pass
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def update(self, index, count):
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"""
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One full round takes self.looptime seconds, each RGB is offset in a circle
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:param index:
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:param count:
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:return:
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"""
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hue = (time() / self.looptime + (index + 0.0) / count) % 1.0
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rgb = hsv_to_rgb(hue, 1, 1)
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return rgb
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def __str__(self):
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return "{type(self).__name__}"
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class Chase(Steady):
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def __init__(self, r, g, b, looptime=1.0):
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super(Chase, self).__init__(r, g, b)
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self.looptime = looptime
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def update(self, index, count):
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angle = (time() / self.looptime + (index + 0.0) / count) % 1.0
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l = 1 - min(abs(angle - 2.0 / count), 1.0 / count) * count
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# print(f"f({index}, {angle:.2f}) -> {l:.2f}")
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return (int(self.r * l), int(self.g * l), int(self.b * l))
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def __str__(self):
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return f"{type(self).__name__}({self.r}, {self.g}, {self.b}, {self.looptime:.2f})"
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class DMX:
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def __init__(self, host, port=0x1936, universe=1, maxchan=512):
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self.host = host
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self.port = port
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self.universe = universe
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self.socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP
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self.socket.setblocking(False)
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self.data = bytearray(maxchan)
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packet = bytearray()
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packet.extend(map(ord, "Art-Net"))
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packet.append(0x00) # Null terminate Art-Net
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packet.extend([0x00, 0x50]) # Opcode ArtDMX 0x5000 (Little endian)
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packet.extend([0x00, 0x0e]) # Protocol version 14
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self.header = packet
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self.sequence = 1
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self.animation = FadeTo(255, 255, 255)
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self.rgbs = []
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self.thread = None
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def start(self):
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if self.thread and self.thread.is_alive():
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return
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self.thread = Thread(daemon=True, target=self.background)
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self.thread.start()
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def background(self):
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while True:
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animation = self.animation
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for i in range(0, len(self.rgbs)):
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self.rgbs[i].rgb(animation.update(i, len(self.rgbs)))
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self.update()
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# print("updating")
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# print(self.data)
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# break
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sleep(1.0/30)
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def update(self):
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packet = self.header[:]
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packet.append(self.sequence) # Sequence,
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packet.append(0x00) # Physical
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packet.append(self.universe & 0xFF) # Universe LowByte
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packet.append(self.universe >> 8 & 0xFF) # Universe HighByte
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packet.extend(struct.pack('>h', len(self.data))) # Pack the number of channels Big endian
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packet.extend(self.data)
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self.socket.sendto(packet, (self.host, self.port))
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# print(f"sent {len(packet)} bytes, {threading.get_native_id()}")
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self.sequence += 1
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if self.sequence > 255:
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self.sequence = 1
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def set(self, slot, value):
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self.data[slot-1] = value
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def setAnimation(self, animation):
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self.animation = animation
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print(f"Animation: {animation}", file=sys.stderr) |