[WIP] primitives library
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primitives.scad
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primitives.scad
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include <globals.scad>
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id = function (x) x;
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lerp = function (v, old_min, old_max, new_min, new_max) (v-old_min)/(old_max-old_min)*(new_max-new_min)+new_min;
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scalc = function (f, v, min, max) lerp(f(lerp(v, min, max, 0, 1)), 0, 1, min, max);
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normalize = function (vector) vector / norm(vector);
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mat_T = function (mat) [
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for (x_y=[0:len(mat[0])-1]) [
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for (y_x=[0:len(mat)-1]) mat[y_x][x_y]
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]
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];
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bezier_matrix = [[1, -3, 3, -1],
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[0, 3, -6, 3],
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[0, 0, 3, -3],
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[0, 0, 0, 1]];
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spline = function (control_points, spline_matrix, t) mat_T(control_points) * spline_matrix * [1, t, t*t, t*t*t];
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bezier_spline = function (control_points, t) spline(control_points, bezier_matrix, t);
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bezier_curve_vertices = function (control_points, $fn=$fn) [
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for (t=[0:1/($fn-1):1]) bezier_spline(control_points, t)
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];
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module bezier_curve_debug(control_points, $fn=$fn) {
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#color("red") for (c = control_points) translate(c) sphere(d=4, $fn=32);
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color("yellow") for (v = bezier_curve_vertices(control_points, $fn)) translate(v) sphere(d=.5, $fn=16);
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color("green") translate(bezier_spline(control_points, 0.5)) sphere(d=1, $fn=24);
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}
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rendered_curve_segment_vertices = function (p, v, n, width, height, chamfer) [];
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module render_curve(curve_vertices, width, height, chamfer) {
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start = let(v=curve_vertices[0], n=curve_vertices[1]) let(p=v-n)
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rendered_curve_segment_vertices(p, v, n, width, height, chamfer);
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middle = [ for (i=[1:len(curve_vertices)-2]) let(
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p = curve_vertives[i-1],
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v = curve_vertices[i],
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n = curve_vertives[i+1]
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) rendered_curve_segment_vertices(p, v, n, width, height, chamfer)
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];
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end = let(i=len(curve_vertices)) let(v=curve_vertices[i], p=curve_vertices[i-1]) let(n=v-p)
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rendered_curve_segment_vertices(p, v, n, width, height, chamfer);
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// TODO
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}
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arc_vertex = function (a, r, t, translate=[0,0,0], remap=id) remap([
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translate.x+cos(a*t)*r,
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translate.y+sin(a*t)*r,
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translate.z
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]);
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arc_vertices = function (a, r, t, x=0, y=0, z=0, remap=id, arc_vertex=arc_vertex) [
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for (i=[0:1/(t-1):1]) arc_vertex(a, r, i, translate=[x,y,z], remap=remap)
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];
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module arc(part, radius, thickness, height, $fn=$fn, outer_remap=id, inner_remap=id, arc_vertices=arc_vertices) {
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a = 360 * part;
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r = radius+thickness/2;
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w = thickness;
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h = height;
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t = $fn;
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vertices_lower_outer = arc_vertices(a, r , t, z=-h/2, remap=outer_remap);
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vertices_lower_inner = arc_vertices(a, r-w, t, z=-h/2, remap=inner_remap);
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vertices_upper_outer = arc_vertices(a, r , t, z= h/2, remap=outer_remap);
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vertices_upper_inner = arc_vertices(a, r-w, t, z= h/2, remap=inner_remap);
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vertices = concat(
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vertices_lower_outer,
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vertices_lower_inner,
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vertices_upper_outer,
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vertices_upper_inner
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);
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faces_end1 = [ 0, t, 3*t, 2*t];
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faces_end2 = [ 2*t-1, t-1, 3*t-1, 4*t-1];
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faces_lower = concat(
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[ for (i=[t-1:-1:0]) i ],
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[ for (i=[t:1:2*t-1]) i ]
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);
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faces_upper = concat(
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[ for (i=[2*t:1:3*t-1]) i ],
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[ for (i=[4*t-1:-1:3*t]) i ]
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);
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faces_outer = [ for (i=[0:1:t-2]) [i, 2*t+i, 2*t+i+1, i+1] ];
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faces_inner = [ for (i=[0:1:t-2]) [t+i, t+i+1, 3*t+i+1, 3*t+i] ];
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faces = concat(
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[faces_end1],
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[faces_end2],
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[faces_lower],
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[faces_upper],
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faces_outer,
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faces_inner
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);
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rotate(a/2) polyhedron(vertices, faces);
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}
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module partial_ring(part, radius, thickness, height) {
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rotate(180-180*part, [0, 0, 1])
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rotate_extrude(angle=360*part)
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translate([radius, 0])
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square([thickness, height], center=true);
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}
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