pacman foo
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@ -176,6 +176,12 @@ vis.append("g").attr("class", "links")
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vis.append("g").attr("class", "nodes")
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var pm = vis.append("path")
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.style("fill", "#ff0")
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.style("stroke", "#000")
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.style("stroke-width", 2.5)
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.style("stroke-linejoin", "round")
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var linkedByIndex
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var force = d3.layout.force()
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@ -199,6 +205,13 @@ var force = d3.layout.force()
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}
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})
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var angle = d3.scale.linear()
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.domain([0, 1, 2, 3])
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.range([0.01, Math.PI/4, 0.01, Math.PI/4])
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var a = 0
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var p = {x: 0, y: 0}
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force.on("tick", function() {
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var size = force.size()
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var nodes = force.nodes()
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@ -225,7 +238,45 @@ force.on("tick", function() {
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vis.selectAll(".node").attr("transform", function(d) {
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return "translate(" + d.x + "," + d.y + ")";
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})
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})
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a = (a + 0.10)%2
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pm.attr("d", d3.svg.arc().innerRadius(0)
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.outerRadius(24).endAngle(-angle(a) + Math.PI/2 + 2*Math.PI).startAngle(angle(a) + Math.PI/2))
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var closest = null
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var dd = Infinity;
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for (i = 0; i < n; i++) {
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var o = nodes[i]
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if (o.dead)
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continue
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var d = Math.pow((o.x - p.x),2) + Math.pow( o.y - p.y, 2)
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if (d < dd) {
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dd = d
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closest = o
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}
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}
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var dx = closest.x - p.x
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var dy = closest.y - p.y
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var d = Math.sqrt(Math.pow(dx,2) + Math.pow(dy,2))
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dx = dx/d
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dy = dy/d
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if (d>1) {
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p.x += dx
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p.y += dy
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} else {
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closest.dead = true
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}
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pm.attr("transform", "matrix(" + [dx, dy, -dy, dx, p.x, p.y].join(",") + ")")
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})
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var data
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