use node_id hash to calculate startAngle for client layer
This commit is contained in:
parent
47c7fcbfb5
commit
008a1d0b0b
3 changed files with 15 additions and 5 deletions
lib/map
|
@ -1,8 +1,16 @@
|
|||
define(["leaflet"],
|
||||
function (L) {
|
||||
define(["leaflet", "jshashes"],
|
||||
function (L, jsHashes) {
|
||||
var MD5 = new jsHashes.MD5()
|
||||
|
||||
return L.TileLayer.Canvas.extend({
|
||||
setData: function (d) {
|
||||
this.data = d
|
||||
|
||||
//pre-calculate start angles
|
||||
this.data.all().forEach(function (d) {
|
||||
var hash = MD5.hex(d.node.nodeinfo.node_id)
|
||||
d.startAngle = (parseInt(hash.substr(0, 2), 16) / 255) * 2 * Math.PI
|
||||
})
|
||||
this.redraw()
|
||||
},
|
||||
drawTile: function (canvas, tilePoint) {
|
||||
|
@ -33,7 +41,6 @@ define(["leaflet"],
|
|||
var radius = 3
|
||||
var a = 1.2
|
||||
var startDistance = 12
|
||||
var startAngle = Math.PI
|
||||
|
||||
ctx.beginPath()
|
||||
nodes.forEach(function (d) {
|
||||
|
@ -47,6 +54,7 @@ define(["leaflet"],
|
|||
p.y -= s.y
|
||||
|
||||
var distance = startDistance
|
||||
var startAngle = d.startAngle
|
||||
var angle = startAngle
|
||||
|
||||
for (var i = 0; i < clients; i++) {
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue