[TASK] CGL - Optimize returns and unnecessary math

This commit is contained in:
Xaver Maierhofer 2016-05-22 23:32:05 +02:00 committed by Milan Pässler
parent c7b58d5743
commit c9458ffcae
3 changed files with 5 additions and 11 deletions

View file

@ -273,8 +273,7 @@ define(["d3"], function (d3) {
function drawNode(color, radius, scale, r) {
var node = document.createElement("canvas");
node.width = scale * radius * 8 * r;
node.height = node.width;
node.height = node.width = scale * radius * 8 * r;
var nctx = node.getContext("2d");
nctx.scale(scale * r, scale * r);
@ -288,12 +287,12 @@ define(["d3"], function (d3) {
nctx.arc(0, 0, radius, 0, 2 * Math.PI);
nctx.strokeStyle = "rgba(255, 0, 0, 1)";
nctx.shadowOffsetX = node.width * 1.5 + 0;
nctx.shadowOffsetX = node.width * 1.5;
nctx.shadowOffsetY = node.height * 1.5 + 3;
nctx.shadowBlur = 12;
nctx.shadowColor = "rgba(0, 0, 0, 0.16)";
nctx.stroke();
nctx.shadowOffsetX = node.width * 1.5 + 0;
nctx.shadowOffsetX = node.width * 1.5;
nctx.shadowOffsetY = node.height * 1.5 + 3;
nctx.shadowBlur = 12;
nctx.shadowColor = "rgba(0, 0, 0, 0.23)";
@ -562,7 +561,6 @@ define(["d3"], function (d3) {
if (links.length > 0) {
router.link(links[0].o)();
}
}