define(function () { return function (config) { var objects = { nodes: {}, links: {} } var targets = [] var self = this function resetView(push) { push = trueDefault(push) targets.forEach( function (t) { t.resetView() }) if (push) saveState() } function gotoNode(d, showMap, push) { showMap = trueDefault(showMap) push = trueDefault(push) targets.forEach( function (t) { t.gotoNode(d) }) if (push) saveState( { node: d }) return false } function gotoLink(d, showMap, push) { showMap = trueDefault(showMap) push = trueDefault(push) targets.forEach( function (t) { t.gotoLink(d) }) if (push) saveState( { link: d }) return false } function saveState(d) { var s = "#!" if (d) { if ("node" in d) s += "n:" + d.node.nodeinfo.node_id if ("link" in d) s += "l:" + linkId(d.link) } window.history.pushState(s, undefined, s) } function loadState(s) { if (!s) return if (!s.startsWith("#!")) return var args = s.slice(2).split(":") if (args.length == 1 && args[0] == "") resetView(false) if (args[0] === "n") { var id = args[1] if (id in objects.nodes) gotoNode(objects.nodes[id], true, false) } if (args[0] === "l") { var id = args[1] if (id in objects.links) gotoLink(objects.links[id], true, false) } } self.node = function (d, m, p) { return function () { return gotoNode(d, m, p) }} self.link = function (d, m, p) { return function () { return gotoLink(d, m, p) }} self.reset = resetView self.addMarkers = function (d) { markers = d } self.addTarget = function (d) { targets.push(d) } self.setData = function (nodes, links) { objects.nodes = {} objects.links = {} nodes.forEach( function (d) { objects.nodes[d.nodeinfo.node_id] = d }) links.forEach( function (d) { objects.links[linkId(d)] = d }) } window.onpopstate = function (d) { loadState(d.state) } return self } })