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svg-filters: add turbulence and displacement map
This commit is contained in:
parent
919a3bb377
commit
0197df5ee2
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@ -3,7 +3,11 @@ use petgraph::{data::Build, prelude::NodeIndex};
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use crate::{
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use crate::{
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types::nodes::primitives::{
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types::nodes::primitives::{
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blend::BlendMode, color_matrix::ColorMatrixType, component_transfer::TransferFn,
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blend::BlendMode,
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color_matrix::ColorMatrixType,
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component_transfer::TransferFn,
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displacement_map::Channel,
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turbulence::{NoiseType, StitchTiles},
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},
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},
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Node,
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Node,
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};
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};
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@ -152,4 +156,41 @@ impl FilterGraph {
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pub fn flood_opaque(&mut self, flood_color: Color) -> NodeIndex {
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pub fn flood_opaque(&mut self, flood_color: Color) -> NodeIndex {
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self.dag.add_node(Node::flood_opaque(flood_color))
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self.dag.add_node(Node::flood_opaque(flood_color))
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}
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}
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pub fn turbulence(
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&mut self,
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base_freq_x: f32,
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base_freq_y: f32,
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num_octaves: u16,
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seed: u32,
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stitch_tiles: StitchTiles,
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noise_type: NoiseType,
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) -> NodeIndex {
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self.dag.add_node(Node::turbulence(
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base_freq_x,
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base_freq_y,
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num_octaves,
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seed,
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stitch_tiles,
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noise_type,
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))
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}
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pub fn displacement_map(
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&mut self,
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source_image: impl Into<NodeInput>,
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displacement_map: impl Into<NodeInput>,
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scale: f32,
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x_channel: Channel,
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y_channel: Channel,
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) -> NodeIndex {
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let node_idx = self
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.dag
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.add_node(Node::displacement_map(scale, x_channel, y_channel));
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self.dag
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.add_edge(self.resolve_input(source_image.into()), node_idx, ());
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self.dag
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.add_edge(self.resolve_input(displacement_map.into()), node_idx, ());
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node_idx
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}
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}
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}
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@ -9,9 +9,11 @@ use self::{
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color_matrix::{ColorMatrix, ColorMatrixType},
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color_matrix::{ColorMatrix, ColorMatrixType},
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component_transfer::{ComponentTransfer, TransferFn},
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component_transfer::{ComponentTransfer, TransferFn},
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composite::{Composite, CompositeOperator},
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composite::{Composite, CompositeOperator},
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displacement_map::{Channel, DisplacementMap},
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flood::Flood,
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flood::Flood,
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gaussian_blur::GaussianBlur,
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gaussian_blur::GaussianBlur,
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offset::Offset,
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offset::Offset,
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turbulence::{NoiseType, StitchTiles, Turbulence},
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FePrimitive,
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FePrimitive,
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},
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},
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standard_input::StandardInput,
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standard_input::StandardInput,
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@ -207,4 +209,29 @@ impl Node {
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pub fn flood_opaque(flood_color: Color) -> Self {
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pub fn flood_opaque(flood_color: Color) -> Self {
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Self::flood(flood_color, 1.)
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Self::flood(flood_color, 1.)
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}
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}
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pub fn turbulence(
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base_freq_x: f32,
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base_freq_y: f32,
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num_octaves: u16,
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seed: u32,
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stitch_tiles: StitchTiles,
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noise_type: NoiseType,
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) -> Self {
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Self::simple(FePrimitive::Turbulence(Turbulence {
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base_frequency: (base_freq_x, base_freq_y),
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num_octaves,
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seed,
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stitch_tiles,
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noise_type,
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}))
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}
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pub fn displacement_map(scale: f32, x_channel: Channel, y_channel: Channel) -> Self {
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Self::simple(FePrimitive::DisplacementMap(DisplacementMap {
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scale,
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x_channel_selector: x_channel,
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y_channel_selector: y_channel,
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}))
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}
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}
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}
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@ -90,7 +90,7 @@ impl WriteElement for FePrimitive {
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FePrimitive::Turbulence(el) => el.attrs(),
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FePrimitive::Turbulence(el) => el.attrs(),
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FePrimitive::ConvolveMatrix(_) => todo!(),
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FePrimitive::ConvolveMatrix(_) => todo!(),
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FePrimitive::DiffuseLighting(_) => todo!(),
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FePrimitive::DiffuseLighting(_) => todo!(),
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FePrimitive::DisplacementMap(_) => todo!(),
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FePrimitive::DisplacementMap(el) => el.attrs(),
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FePrimitive::Flood(el) => el.attrs(),
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FePrimitive::Flood(el) => el.attrs(),
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FePrimitive::Image(_) => todo!(),
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FePrimitive::Image(_) => todo!(),
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FePrimitive::Merge(_) => todo!(),
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FePrimitive::Merge(_) => todo!(),
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@ -111,7 +111,7 @@ impl WriteElement for FePrimitive {
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FePrimitive::Turbulence(el) => el.tag_name(),
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FePrimitive::Turbulence(el) => el.tag_name(),
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FePrimitive::ConvolveMatrix(_) => todo!(),
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FePrimitive::ConvolveMatrix(_) => todo!(),
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FePrimitive::DiffuseLighting(_) => todo!(),
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FePrimitive::DiffuseLighting(_) => todo!(),
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FePrimitive::DisplacementMap(_) => todo!(),
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FePrimitive::DisplacementMap(el) => el.tag_name(),
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FePrimitive::Flood(el) => el.tag_name(),
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FePrimitive::Flood(el) => el.tag_name(),
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FePrimitive::Image(_) => todo!(),
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FePrimitive::Image(_) => todo!(),
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FePrimitive::Merge(_) => todo!(),
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FePrimitive::Merge(_) => todo!(),
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@ -138,7 +138,7 @@ impl WriteElement for FePrimitive {
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FePrimitive::Offset(el) => el.element_writer(writer, common, inputs, output),
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FePrimitive::Offset(el) => el.element_writer(writer, common, inputs, output),
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FePrimitive::ConvolveMatrix(_) => todo!(),
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FePrimitive::ConvolveMatrix(_) => todo!(),
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FePrimitive::DiffuseLighting(_) => todo!(),
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FePrimitive::DiffuseLighting(_) => todo!(),
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FePrimitive::DisplacementMap(_) => todo!(),
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FePrimitive::DisplacementMap(el) => el.element_writer(writer, common, inputs, output),
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FePrimitive::Flood(el) => el.element_writer(writer, common, inputs, output),
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FePrimitive::Flood(el) => el.element_writer(writer, common, inputs, output),
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FePrimitive::Image(_) => todo!(),
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FePrimitive::Image(_) => todo!(),
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FePrimitive::Merge(_) => todo!(),
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FePrimitive::Merge(_) => todo!(),
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@ -1,13 +1,32 @@
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use super::WriteElement;
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/// [feDisplacementMap](https://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement)
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/// [feDisplacementMap](https://www.w3.org/TR/SVG11/filters.html#feDisplacementMapElement)
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct DisplacementMap {
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pub struct DisplacementMap {
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scale: f32,
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pub scale: f32,
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x_channel_selector: Channel,
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pub x_channel_selector: Channel,
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y_channel_selector: Channel,
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pub y_channel_selector: Channel,
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}
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}
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#[derive(Debug)]
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impl WriteElement for DisplacementMap {
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enum Channel {
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fn attrs(&self) -> Vec<quick_xml::events::attributes::Attribute> {
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let mut r = Vec::new();
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gen_attrs![
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r;
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self.scale != 0. => b"scale": self.scale,
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self.x_channel_selector != Channel::A => b"xChannelSelector": format!("{:?}", self.x_channel_selector),
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self.y_channel_selector != Channel::A => b"yChannelSelector": format!("{:?}", self.y_channel_selector)
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];
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r
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}
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fn tag_name(&self) -> &'static str {
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"feDisplacementMap"
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}
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}
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#[derive(Debug, PartialEq, Eq)]
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pub enum Channel {
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A,
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A,
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R,
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R,
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G,
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G,
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@ -3,6 +3,8 @@ use csscolorparser::Color;
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use super::WriteElement;
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use super::WriteElement;
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/// [feFlood](https://www.w3.org/TR/SVG11/filters.html#feFloodElement)
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/// [feFlood](https://www.w3.org/TR/SVG11/filters.html#feFloodElement)
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// NOTE: this doesn't work for some reason, but the examples from mdn don't either.
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// might be a browser bug, def worth investigating
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#[derive(Debug)]
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#[derive(Debug)]
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pub struct Flood {
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pub struct Flood {
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pub flood_color: Color,
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pub flood_color: Color,
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