svg-filters: seperate out abstractions and add flood abstraction

This commit is contained in:
Schrottkatze 2024-03-22 16:47:21 +01:00
parent 9ae8c2fbd3
commit 919a3bb377
No known key found for this signature in database
5 changed files with 174 additions and 158 deletions

View file

@ -138,158 +138,6 @@ impl FilterGraph {
}
}
pub mod abstracted_inputs {
use petgraph::{data::Build, prelude::NodeIndex};
use crate::{
types::nodes::primitives::{
blend::BlendMode, color_matrix::ColorMatrixType, component_transfer::TransferFn,
},
Node,
};
use super::{FilterGraph, NodeInput};
impl FilterGraph {
pub fn color_matrix(
&mut self,
r#in: impl Into<NodeInput>,
cm_type: ColorMatrixType,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::color_matrix(cm_type));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn offset(&mut self, r#in: impl Into<NodeInput>, dx: f32, dy: f32) -> NodeIndex {
let node_idx = self.dag.add_node(Node::offset(dx, dy));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn gaussian_blur_xy(
&mut self,
r#in: impl Into<NodeInput>,
x: u16,
y: u16,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::gaussian_blur_xy(x, y));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn blend(
&mut self,
r#in: impl Into<NodeInput>,
in2: impl Into<NodeInput>,
mode: BlendMode,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::blend(mode));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
self.dag
.add_edge(self.resolve_input(in2.into()), node_idx, ());
node_idx
}
pub fn composite_arithmetic(
&mut self,
r#in: impl Into<NodeInput>,
in2: impl Into<NodeInput>,
k1: f32,
k2: f32,
k3: f32,
k4: f32,
) -> NodeIndex {
let node_idx = self
.dag
.add_node(Node::composite_arithmetic(k1, k2, k3, k4));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
self.dag
.add_edge(self.resolve_input(in2.into()), node_idx, ());
node_idx
}
pub fn component_transfer_rgba(
&mut self,
r#in: impl Into<NodeInput>,
r: TransferFn,
g: TransferFn,
b: TransferFn,
a: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_rgba(r, g, b, a));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_rgb(
&mut self,
r#in: impl Into<NodeInput>,
r: TransferFn,
g: TransferFn,
b: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_rgb(r, g, b));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_r(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_r(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_g(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_g(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_b(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_b(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_a(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_a(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_single(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_single(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
}
}
pub mod abstracted_inputs;
pub mod edge;

View file

@ -0,0 +1,155 @@
use csscolorparser::Color;
use petgraph::{data::Build, prelude::NodeIndex};
use crate::{
types::nodes::primitives::{
blend::BlendMode, color_matrix::ColorMatrixType, component_transfer::TransferFn,
},
Node,
};
use super::{FilterGraph, NodeInput};
impl FilterGraph {
pub fn color_matrix(
&mut self,
r#in: impl Into<NodeInput>,
cm_type: ColorMatrixType,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::color_matrix(cm_type));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn offset(&mut self, r#in: impl Into<NodeInput>, dx: f32, dy: f32) -> NodeIndex {
let node_idx = self.dag.add_node(Node::offset(dx, dy));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn gaussian_blur_xy(&mut self, r#in: impl Into<NodeInput>, x: u16, y: u16) -> NodeIndex {
let node_idx = self.dag.add_node(Node::gaussian_blur_xy(x, y));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn blend(
&mut self,
r#in: impl Into<NodeInput>,
in2: impl Into<NodeInput>,
mode: BlendMode,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::blend(mode));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
self.dag
.add_edge(self.resolve_input(in2.into()), node_idx, ());
node_idx
}
pub fn composite_arithmetic(
&mut self,
r#in: impl Into<NodeInput>,
in2: impl Into<NodeInput>,
k1: f32,
k2: f32,
k3: f32,
k4: f32,
) -> NodeIndex {
let node_idx = self
.dag
.add_node(Node::composite_arithmetic(k1, k2, k3, k4));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
self.dag
.add_edge(self.resolve_input(in2.into()), node_idx, ());
node_idx
}
pub fn component_transfer_rgba(
&mut self,
r#in: impl Into<NodeInput>,
r: TransferFn,
g: TransferFn,
b: TransferFn,
a: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_rgba(r, g, b, a));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_rgb(
&mut self,
r#in: impl Into<NodeInput>,
r: TransferFn,
g: TransferFn,
b: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_rgb(r, g, b));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_r(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_r(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_g(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_g(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_b(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_b(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_a(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_a(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn component_transfer_single(
&mut self,
r#in: impl Into<NodeInput>,
func: TransferFn,
) -> NodeIndex {
let node_idx = self.dag.add_node(Node::component_transfer_single(func));
self.dag
.add_edge(self.resolve_input(r#in.into()), node_idx, ());
node_idx
}
pub fn flood(&mut self, flood_color: Color, flood_opacity: f32) -> NodeIndex {
self.dag.add_node(Node::flood(flood_color, flood_opacity))
}
pub fn flood_opaque(&mut self, flood_color: Color) -> NodeIndex {
self.dag.add_node(Node::flood_opaque(flood_color))
}
}

View file

@ -1,5 +1,6 @@
use std::borrow::Cow;
use csscolorparser::Color;
use quick_xml::{events::attributes::Attribute, name::QName};
use self::{
@ -8,6 +9,7 @@ use self::{
color_matrix::{ColorMatrix, ColorMatrixType},
component_transfer::{ComponentTransfer, TransferFn},
composite::{Composite, CompositeOperator},
flood::Flood,
gaussian_blur::GaussianBlur,
offset::Offset,
FePrimitive,
@ -194,4 +196,15 @@ impl Node {
pub fn component_transfer_single(func: TransferFn) -> Self {
Self::component_transfer_rgb(func.clone(), func.clone(), func)
}
pub fn flood(flood_color: Color, flood_opacity: f32) -> Self {
Self::simple(FePrimitive::Flood(Flood {
flood_color,
flood_opacity,
}))
}
pub fn flood_opaque(flood_color: Color) -> Self {
Self::flood(flood_color, 1.)
}
}

View file

@ -91,7 +91,7 @@ impl WriteElement for FePrimitive {
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::DisplacementMap(_) => todo!(),
FePrimitive::Flood(_) => todo!(),
FePrimitive::Flood(el) => el.attrs(),
FePrimitive::Image(_) => todo!(),
FePrimitive::Merge(_) => todo!(),
FePrimitive::Morphology(_) => todo!(),
@ -112,7 +112,7 @@ impl WriteElement for FePrimitive {
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::DisplacementMap(_) => todo!(),
FePrimitive::Flood(_) => todo!(),
FePrimitive::Flood(el) => el.tag_name(),
FePrimitive::Image(_) => todo!(),
FePrimitive::Merge(_) => todo!(),
FePrimitive::Morphology(_) => todo!(),
@ -139,7 +139,7 @@ impl WriteElement for FePrimitive {
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::DisplacementMap(_) => todo!(),
FePrimitive::Flood(_) => todo!(),
FePrimitive::Flood(el) => el.element_writer(writer, common, inputs, output),
FePrimitive::Image(_) => todo!(),
FePrimitive::Merge(_) => todo!(),
FePrimitive::Morphology(_) => todo!(),

View file

@ -5,8 +5,8 @@ use super::WriteElement;
/// [feFlood](https://www.w3.org/TR/SVG11/filters.html#feFloodElement)
#[derive(Debug)]
pub struct Flood {
flood_color: Color,
flood_opacity: f32,
pub flood_color: Color,
pub flood_opacity: f32,
}
impl WriteElement for Flood {