svg-filters: more testssss

This commit is contained in:
Schrottkatze 2024-03-24 17:07:35 +01:00
parent 02c5e9e159
commit ae86ae29ab
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6 changed files with 124 additions and 53 deletions

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@ -1,56 +1,17 @@
mod color_matrix;
mod blend;
mod color_matrix;
mod complex;
mod component_transfer;
mod displacement_map;
mod flood;
mod gaussian_blur;
mod offset;
mod component_transfer {
use crate::{
codegen::SvgDocument,
types::nodes::primitives::{
component_transfer::{ComponentTransfer, TransferFn},
FePrimitive,
},
Node,
};
#[test]
fn test_comp_trans_simple() {
let mut doc = SvgDocument::new();
let comptrans = doc.create_filter("comp_trans");
comptrans.add_node(Node::simple(FePrimitive::ComponentTransfer(
ComponentTransfer {
func_r: TransferFn::Table {
table_values: vec![0., 0.1, 0.4, 0.9],
},
func_g: TransferFn::Discrete {
table_values: vec![0.1, 0.3, 0.5, 0.7, 0.9],
},
func_b: TransferFn::Linear {
slope: 1.0,
intercept: 0.75,
},
func_a: TransferFn::Identity,
},
)));
assert_eq!(
doc.generate_svg(),
r#"<svg><filter id="comp_trans"><feComponentTransfer><feFuncR type="table" tableValues="0 0.1 0.4 0.9"/><feFuncG type="discrete" tableValues="0.1 0.3 0.5 0.7 0.9"/><feFuncB type="linear" slope="1" intercept="0.75"/><feFuncA type="identity"/></feComponentTransfer></filter></svg>"#
);
}
}
mod turbulence;
mod composite {}
mod convolve_matrix {}
mod diffuse_lighting {}
mod displacement_map {}
mod flood {}
mod image {}
mod merge {}
mod morphology {}
mod specular_lighting {}
mod tile {}
mod turbulence {}

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@ -0,0 +1,36 @@
use crate::{
codegen::SvgDocument,
types::nodes::primitives::{
component_transfer::{ComponentTransfer, TransferFn},
FePrimitive,
},
Node,
};
#[test]
fn test_comp_trans_simple() {
let mut doc = SvgDocument::new();
let comptrans = doc.create_filter("comp_trans");
comptrans.add_node(Node::simple(FePrimitive::ComponentTransfer(
ComponentTransfer {
func_r: TransferFn::Table {
table_values: vec![0., 0.1, 0.4, 0.9],
},
func_g: TransferFn::Discrete {
table_values: vec![0.1, 0.3, 0.5, 0.7, 0.9],
},
func_b: TransferFn::Linear {
slope: 1.0,
intercept: 0.75,
},
func_a: TransferFn::Identity,
},
)));
assert_eq!(
doc.generate_svg(),
r#"<svg><filter id="comp_trans"><feComponentTransfer><feFuncR type="table" tableValues="0 0.1 0.4 0.9"/><feFuncG type="discrete" tableValues="0.1 0.3 0.5 0.7 0.9"/><feFuncB type="linear" slope="1" intercept="0.75"/><feFuncA type="identity"/></feComponentTransfer></filter></svg>"#
);
}

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@ -0,0 +1,32 @@
use crate::{
codegen::SvgDocument,
types::nodes::{
primitives::{
displacement_map::Channel,
turbulence::{NoiseType, StitchTiles},
},
standard_input::StandardInput,
},
};
#[test]
fn test_displacement_map_simple() {
let mut doc = SvgDocument::new();
let displace = doc.create_filter("displace");
let simple_noise =
displace.turbulence(0.01, 0.01, 1, 0, StitchTiles::Stitch, NoiseType::Turbulence);
displace.displacement_map(
StandardInput::SourceGraphic,
simple_noise,
128.,
Channel::R,
Channel::R,
);
assert_eq!(
doc.generate_svg(),
r#"<svg><filter id="displace"><feTurbulence baseFrequency="0.01 0.01" stitchTiles="stitch" result="r6"/><feDisplacementMap scale="128" xChannelSelector="R" yChannelSelector="R" in="SourceGraphic" in2="r6"/></filter></svg>"#
);
}

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@ -0,0 +1,17 @@
use csscolorparser::Color;
use crate::codegen::SvgDocument;
#[test]
fn test_flood_simple() {
let mut doc = SvgDocument::new();
let turbdispl = doc.create_filter("noiseDisplace");
turbdispl.flood(Color::new(0.9, 0.7, 0.85, 1.), 1.);
assert_eq!(
doc.generate_svg(),
r##"<svg><filter id="noiseDisplace"><feFlood flood-color="#e6b3d9" flood-opacity="1"/></filter></svg>"##
);
}

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@ -0,0 +1,25 @@
use crate::{
codegen::SvgDocument,
types::nodes::primitives::turbulence::{NoiseType, StitchTiles},
};
#[test]
fn test_simple_turbulence() {
let mut doc = SvgDocument::new();
let noise = doc.create_filter("noise");
noise.turbulence(
0.01,
0.01,
1,
0,
StitchTiles::Stitch,
NoiseType::FractalNoise,
);
assert_eq!(
doc.generate_svg(),
r#"<svg><filter id="noise"><feTurbulence baseFrequency="0.01 0.01" stitchTiles="stitch" type="fractalNoise"/></filter></svg>"#
);
}

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@ -88,13 +88,13 @@ impl WriteElement for FePrimitive {
FePrimitive::GaussianBlur(el) => el.attrs(),
FePrimitive::Offset(el) => el.attrs(),
FePrimitive::Turbulence(el) => el.attrs(),
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::DisplacementMap(el) => el.attrs(),
FePrimitive::Flood(el) => el.attrs(),
FePrimitive::Morphology(el) => el.attrs(),
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::Image(_) => todo!(),
FePrimitive::Merge(_) => todo!(),
FePrimitive::Morphology(_) => todo!(),
FePrimitive::SpecularLighting(_) => todo!(),
FePrimitive::Tile(_) => todo!(),
}
@ -109,13 +109,13 @@ impl WriteElement for FePrimitive {
FePrimitive::GaussianBlur(el) => el.tag_name(),
FePrimitive::Offset(el) => el.tag_name(),
FePrimitive::Turbulence(el) => el.tag_name(),
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::DisplacementMap(el) => el.tag_name(),
FePrimitive::Flood(el) => el.tag_name(),
FePrimitive::Morphology(el) => el.tag_name(),
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::Image(_) => todo!(),
FePrimitive::Merge(_) => todo!(),
FePrimitive::Morphology(_) => todo!(),
FePrimitive::SpecularLighting(_) => todo!(),
FePrimitive::Tile(_) => todo!(),
}
@ -136,13 +136,13 @@ impl WriteElement for FePrimitive {
FePrimitive::Turbulence(el) => el.element_writer(writer, common, inputs, output),
FePrimitive::GaussianBlur(el) => el.element_writer(writer, common, inputs, output),
FePrimitive::Offset(el) => el.element_writer(writer, common, inputs, output),
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::DisplacementMap(el) => el.element_writer(writer, common, inputs, output),
FePrimitive::Flood(el) => el.element_writer(writer, common, inputs, output),
FePrimitive::Morphology(el) => el.element_writer(writer, common, inputs, output),
FePrimitive::ConvolveMatrix(_) => todo!(),
FePrimitive::DiffuseLighting(_) => todo!(),
FePrimitive::Image(_) => todo!(),
FePrimitive::Merge(_) => todo!(),
FePrimitive::Morphology(_) => todo!(),
FePrimitive::SpecularLighting(_) => todo!(),
FePrimitive::Tile(_) => todo!(),
}