2022-07-20 22:27:40 +02:00
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import socket
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import struct
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2022-07-22 17:51:29 +02:00
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import sys
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2022-07-20 22:27:40 +02:00
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from threading import Thread
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2022-07-24 11:43:00 +02:00
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from time import sleep
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from typing import Union
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2022-07-20 22:27:40 +02:00
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2022-07-24 11:43:00 +02:00
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from animation import Animation, Off, Steady, FadeTo, RotatingRainbow, Chase
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2022-07-20 22:55:37 +02:00
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2022-07-21 18:45:46 +02:00
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def ledlog(value):
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2022-07-23 17:47:19 +02:00
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return int(pow(float(value) / 255.0, 2) * 255)
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2022-07-21 18:45:46 +02:00
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2022-07-20 22:55:37 +02:00
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2022-07-20 22:27:40 +02:00
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class RGB:
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def __init__(self, dmx, slot, offset=0):
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self.dmx = dmx
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self.slot = slot
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self.offset = offset
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def rgb(self, color):
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(r, g, b) = color
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self.dmx.set(self.slot + self.offset + 0, ledlog(r))
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self.dmx.set(self.slot + self.offset + 1, ledlog(g))
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self.dmx.set(self.slot + self.offset + 2, ledlog(b))
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2022-07-20 22:27:40 +02:00
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class Bar252(RGB):
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def __init__(self, dmx, slot=1):
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super(Bar252, self).__init__(dmx, slot, 2)
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2022-07-23 17:47:19 +02:00
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dmx.set(self.slot + 0, 81)
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dmx.set(self.slot + 1, 0)
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2022-07-20 22:27:40 +02:00
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2022-07-21 18:45:46 +02:00
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class REDSpot18RGB(RGB):
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def __init__(self, dmx, slot=1):
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super(REDSpot18RGB, self).__init__(dmx, slot, 1)
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dmx.set(self.slot + 0, 0)
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2022-07-20 22:27:40 +02:00
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class StairvilleLedPar56(RGB):
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def __init__(self, dmx, slot=1):
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super(StairvilleLedPar56, self).__init__(dmx, slot, 0)
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dmx.set(self.slot + 3, 0)
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dmx.set(self.slot + 4, 0)
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dmx.set(self.slot + 5, 0)
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dmx.set(self.slot + 6, 255)
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class DMX:
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def __init__(self, host, port=0x1936, universe=1, maxchan=512):
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self._host = host
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self._port = port
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self._universe = universe
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self._socket = socket.socket(socket.AF_INET, socket.SOCK_DGRAM) # UDP
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self._socket.setblocking(False)
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self._data = bytearray(maxchan)
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packet = bytearray()
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packet.extend(map(ord, "Art-Net"))
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packet.append(0x00) # Null terminate Art-Net
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packet.extend([0x00, 0x50]) # Opcode ArtDMX 0x5000 (Little endian)
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packet.extend([0x00, 0x0e]) # Protocol version 14
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self._header = packet
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self._sequence = 1
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self._color = (0, 0, 0)
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self._animation = FadeTo((255, 255, 255))
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self._rgbs = []
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self._thread = None
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self._updating = False
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def start(self):
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if self._thread and self._thread.is_alive():
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return
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self._thread = Thread(daemon=True, target=self.background)
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self._updating = True
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self._thread.start()
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def background(self):
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while self._updating:
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self.update()
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# print("updating")
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# print(self.data)
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# break
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sleep(1.0 / 30)
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def update(self):
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if not self._animation:
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return
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for i in range(0, len(self._rgbs)):
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self._rgbs[i].rgb(self._animation.update(i, len(self._rgbs)))
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packet = self._header[:]
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packet.append(self._sequence) # Sequence,
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packet.append(0x00) # Physical
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packet.append(self._universe & 0xFF) # Universe LowByte
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packet.append(self._universe >> 8 & 0xFF) # Universe HighByte
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packet.extend(struct.pack('>h', len(self._data))) # Pack the number of channels Big endian
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packet.extend(self._data)
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self._socket.sendto(packet, (self._host, self._port))
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# print(f"sent {len(packet)} bytes, {threading.get_native_id()}")
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self._sequence += 1
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if self._sequence > 255:
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self._sequence = 1
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def set(self, slot, value):
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self._data[slot - 1] = value
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@property
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def animation(self) -> str:
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return self._animation.name()
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@animation.setter
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def animation(self, animation: Union[Animation, str]):
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if isinstance(animation, str):
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if animation == "off":
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animation = Off()
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elif animation == "chase":
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animation = Chase(self._color)
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elif animation == "fade":
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animation = FadeTo(self._color)
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elif animation == "rainbow":
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animation = RotatingRainbow()
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elif animation == "steady":
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animation = Steady(self._color)
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else:
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raise ValueError(f"No such animation {animation}")
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self._animation = animation
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if isinstance(animation, Off):
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self._updating = False
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if self._thread and self._thread.is_alive():
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self._thread.join()
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# one frame black
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self._animation = Steady((0, 0, 0))
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self.update()
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self._animation = Off()
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else:
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self.start()
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print(f"Animation: {animation}", file=sys.stderr)
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@property
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def color(self):
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return self._color
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@color.setter
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def color(self, color):
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if self._color != color:
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self._color = color
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self.animation = self.animation
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